![]() In a way, it’s refreshing to see a fairly comprehensive skating sim go through the trouble of making every movement feel realistic. I takes a bit of getting used to, and Session even has warnings in its menu about possible frustration. This means that in order to do something as simple as an ollie, one stick has to be pulled down to start the trick and the other stick as to be flicked upwards to execute it. Session takes it a step further by mapping each to a different control stick. It’s an entertaining means of control that many indie skating games have adopted. ![]() Session instead takes a page from EA’s Skate, allowing for a more free-form experience.Īs a point of comparison within the genre, Skate has players using a combination of the control stick and triggers to simulate jumps and tricks. There’s no scoring system, combo meter, or collect-a-thon challenges like the THPS games. Played from a third-person, over-the-shoulder perspective, the goal of Session is to simply skate and build up a reputation. After that, they’re thrown into one of many tutorials… And this is where things get interesting. It’s bare-bones for sure, but there are dozens of brands such as Fallen, Zero, GrindKing and Thankyou that can be unlocked through play. Players start by creating their own skaters, customizing basic appearance options and clothing styles. One such is Session: Skate Sim by Crea-ture Studios, carving its own niche in an already unique space. There aren’t many currently dominating the space, but the recent few tend to do something wild to stake their claim. It’s a subgenre I adore, so much so that I always seek them out to review. I have spoken at length about my love of skating games, specifically those that are a bit more arcadey - I’m talking about stuff that’s similar to the always-great Tony Hawk’s Pro Skater. ![]() WTF I should have learned how to skate in real life. LOW Shoddy visuals and a huge difficulty barrier to overcome. HIGH Intuitive and precise controls that make skating feel real.
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